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FMP - weeks 22/23/24- dragon customization
I decided to write a post for these three weeks together instead of my usual two week recaps as it’s all tied together, and I thought it...
24 apr 20237 minuten om te lezen
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FMP - weeks 20 - 21 - Archers and character customization
These two weeks were very busy at work because I was overseeing preparations for a release. I therefore didn’t have too much time in week...
7 mrt 20236 minuten om te lezen
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FMP - week 18-19 - polish, bugfixing, and art integration
This sprint: improved landscaping based on feedback polished village integrated animations with forest swoop logic bugs bugs bugs! New...
26 feb 20235 minuten om te lezen
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FMP - week 16 - 17 - Night loop art assets and VFX
These weeks were all about creating all the necessary art assets for the night loop, from 3D models to visual effects. I focused on the...
26 feb 20234 minuten om te lezen
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FMP - week 13 - 14 - Day loop wrap-up
We're nearing the half way point of this module, which means it was also time to wrap-up the day loop. To do so I worked on the...
21 jan 20233 minuten om te lezen
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FMP - weeks 11 - 12 - day loop & customization
Weeks 11 and 12 were our second sprint related to the day loop, and on my side also a bit of customization for the dragon. I worked on...
18 dec 20225 minuten om te lezen
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FMP - weeks 8 - 10 - day loop development
With the proposal handed in we could now really get started with our production phase! Time to actually get our hands dirty in Unity....
28 nov 20226 minuten om te lezen
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FMP - weeks 3 - 7 - proposal
In week 7 was the proposal deadline, so I'll walk you through the two main pillars of my proposal: user research and a dragon prototype.
26 nov 20226 minuten om te lezen
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FMP - Week 1 - Getting started
Well, here we go again! After a lovely break it is time to get started on my fifth and last module: the final major project (FMP). Ever...
25 sep 20225 minuten om te lezen
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